Sinister is an enemy in the game, I had the opportunity to work on High Poly and its textures.
For the past 2 years I've the pleasure of working as a Lead 3D Character Artist with a truly talented team at Trialforge Studio on the development of the game DeathBound.
Being involved in the creation and retopology processes of the game's characters has been an incredible challenge and a learning experience.
Lead 3D Character Artist: Renato Medeiros
Guilher Rocha (Character Artist): https://www.artstation.com/guilrocha
Lucas Santiago (Character Designer): https://www.artstation.com/lucasrsantiago